[big; great (very large); huge; massive; enormous] [skin]
Translation
[Not Yet Translated]
Smi̽öw Bre̜syea Hadfow (/ˈsmi̽o˞w/ /bre̜ˈsjea/ [big; great (very large); huge; massive; enormous] [skin]) is a subtropical Large City located in the Ḿoůma H́ueo̊ Moot of the Rosid.
Smi̽öw Bre̜syea Hadfow has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cold 6°C (42°F). Smi̽öw Bre̜syea Hadfow receives an average of 176 cm/y (69 in/y) of precipitation, most of which comes in the form of rain during the fall. Smi̽öw Bre̜syea Hadfow covers an area of nearly 103 km2 (41 mi2), and an average elevation of 2868 m (9409 ft) above sea level.
Overview
Smi̽öw Bre̜syea Hadfow was founded durring the early 13th century in winter of the year 1236, by Vú̄kīy Vúrmbó̄ 'Vixen Kimber' Jōkī Jōsh Cā́chvō̋. The establishment of Smi̽öw Bre̜syea Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Smi̽öw Bre̜syea Hadfow which required millitary assistance exterminate before the community could finish being built.
Smi̽öw Bre̜syea Hadfow was built using the conventions of Wood Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Smi̽öw Bre̜syea Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Smi̽öw Bre̜syea Hadfow is buildings are arranged arround a network of narrow flagstone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The city's robustly designed timber walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
Right off the bat Smi̽öw Bre̜syea Hadfow hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Smi̽öw Bre̜syea Hadfow is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Smi̽öw Bre̜syea Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Smi̽öw Bre̜syea Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Smi̽öw Bre̜syea Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Smi̽öw Bre̜syea Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Smi̽öw Bre̜syea Hadfow's parks.
Smi̽öw Bre̜syea Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Smi̽öw Bre̜syea Hadfow.
Smi̽öw Bre̜syea Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Smi̽öw Bre̜syea Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Smi̽öw Bre̜syea Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Smi̽öw Bre̜syea Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Smi̽öw Bre̜syea Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Smi̽öw Bre̜syea Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Smi̽öw Bre̜syea Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Smi̽öw Bre̜syea Hadfow's public wards, blessings, and other arcane systems.
Smi̽öw Bre̜syea Hadfow has an Arcane Academy which provides higher education in the arcane sciences.
Smi̽öw Bre̜syea Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Smi̽öw Bre̜syea Hadfow's grid is powered by mana accumulators.
Smi̽öw Bre̜syea Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Smi̽öw Bre̜syea Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Smi̽öw Bre̜syea Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Smi̽öw Bre̜syea Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Smi̽öw Bre̜syea Hadfow's natural decorations nor waterways.
Smi̽öw Bre̜syea Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Smi̽öw Bre̜syea Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Smi̽öw Bre̜syea Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Smi̽öw Bre̜syea Hadfow's chapel was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..
In Smi̽öw Bre̜syea Hadfow during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.
The Rat near Smi̽öw Bre̜syea Hadfow are known to be more aggressive than normal.
Smi̽öw Bre̜syea Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Illusion energies of tier 1 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 44
Farmers: 73
Farm Laborer: 115
Hunters: 80
Milk Maids: 60
Ranchers: 33
Ranch Hands: 63
Shepherds: 65
Farmland: 98248 m2
Cattle and Similar Creatures: 6064
Poultry: 72777
Swine: 4851
Sheep: 242
Goats: 48
Horses, Mounts, and Beasts of Burden: 2425
Craftsmen
Arms and Toolmakers: 51
Blacksmiths: 53
Bookbinders: 31
Buckle-makers: 32
Cabinetmakers: 55
Candlemakers: 89
Carpenters: 77
Clothmakers: 65
Coach and Harness Makers: 25
Coopers: 62
Copper, Brass, Tin, Zinc, and Lead Workers: 34
Copyists: 23
Cutlers: 19
Fabricworkers: 59
Farrier: 179
Furriers: 16
Glassworkers: 86
Gunsmiths: 52
Harness-Makers: 23
Hatters: 49
Hosiery Workers: 17
Jewelers: 27
Leatherwrights: 59
Locksmiths: 25
Matchstick makers: 36
Musical Instrument Makers: 33
Painters, Structures and Fixtures: 30
Paper Workers: 36
Plasterers: 31
Pursemakers: 43
Roofers: 26
Ropemakers: 26
Rugmakers: 23
Saddlers: 43
Scabbardmakers: 47
Scalemakers: 26
Scientific, Surgical, and Optical Instrument Makers: 15
Sculptors, Structures and Fixtures: 23
Shoemakers: 22
Soap and Tallow Workers: 88
Tailors: 147
Tanners: 29
Upholsterers: 35
Watchmakers: 34
Weavers: 67
Whitesmiths: 19
Merchants
Adventuring Goods Retellers: 16
Arcana Sellers: 16
Beer-Sellers: 32
Booksellers: 38
Butchers: 57
Chandlers: 65
Chicken Butchers: 64
Entrepreneurs: 24
Fine Clothiers: 63
Fishmongers: 62
Florists: 15
Potion Sellers: 44
Resellers: 97
Spice Merchants: 34
Wine-sellers: 52
Wheelwright: 38
Woodsellers: 24
Service workers
Bakers: 127
Barbers: 107
Coachmen: 36
Cooks: 105
Doctors: 50
Gamekeepers: 39
Grooms: 21
Hairdressers: 89
Healers: 70
Housekeepers: 62
Housemaids: 142
House Stewards: 67
Inns: 23
Laundry maids: 44
Maidservants: 75
Nursery Maids: 44
Pastrycooks: 73
Restaurateur: 105
Tavern Keepers: 97
Specialized Laborer
Ashworkers: 34
Bleachers: 23
Chemical Workers: 14
Coal Heavers: 50
In-Town Couriers: 52
Long Haul Couriers: 56
Dockyard Workers: 53
Gas Workers: 11
Hay Merchants: 20
Leech Collectors: 58
Millers: 52
Miners: 57
Oilmen and Polishers: 37
Postmen: 56
Pure Finder: 32
Skinners: 65
Sugar Refiners: 14
Tosher: 37
Warehousemen: 86
Watercarriers: 57
Watermen, Bargemen, etc.: 65
Skilled Laborers
Accountants: 30
Alchemist: 35
Clerk: 48
Dentists: 25
Educators: 68
Engineers: 35
Gardeners: 25
Mages: 18
Plumbers: 26
Pharmacist: 29
Professors: 10
Scientists: 18
Wizards: 10
Civil Servants
Adventurers: 24
Bankers: 32
Civil Clerks: 52
Civic Iudex: 28
Consultants: 16
Exorcist: 55
Fixers: 28
Kami Clerk: 45
Landlords: 48
Lawyers: 30
Legend Keepers: 39
Militia Officers: 202
Monks, Monastic: 73
Monks, Civic: 86
Historian, Oral: 55
Historian, Textual: 28
Policemen, Sheriffs, etc.: 59
Priests: 110
Rangers: 32
Rat Catchers: 37
Scholars: 39
Spiritualist: 44
Slayers: 13
Storytellers: 88
Military Officers: 78
Cottage Industries
Brewers: 69
Comfort Services: 97
Enchanters: 27
Herbalists: 28
Jaminators: 89
Needleworkers: 75
Potters: 41
Preserve Makers: 69
Quilters: 33
Seamsters: 134
Spinners: 71
Tinker: 26
Weaver: 60
Artists
Actors: 27
Architects: 9
Bards: 37
Costumers: 14
Dancers: 28
Drafters: 15
Engravers: 19
Fine Furniture Carpenters: 12
Glaziers: 24
Inlayers: 22
Musicians: 71
Painters, Art: 12
Playwrights: 26
Sculptors, Art: 21
Wood Carvers: 86
Writers: 83
Produce Industries
Butter Churners: 89
Canners: 65
Cheesmakers: 80
Ice Merchants: 10
Millers: 50
Picklers: 42
Smokers: 29
Stockmakers: 26
Tobacconists: 39
Tallowmakers: 51
9146 of Smi̽öw Bre̜syea Hadfow's population work within a Foundational Occupation.
489 work in Agriculture
2087 work as Craftsmen
741 work as Merchants
1376 work as Service Workers
929 work as General Laborers
377 work as Skilled Laborers
1341 work as Civil Servants
819 work in Cottage Industries
506 work as Artists
481 work in Produce Industries
13173 of Smi̽öw Bre̜syea Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1940 (8%) are noncontributers.
Points of Interest
Many of Smi̽öw Bre̜syea Hadfow’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Smi̽öw Bre̜syea Hadfow’s streets.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Kami ended a famine plaguing Smi̽öw Bre̜syea Hadfow. One of Smi̽öw Bre̜syea Hadfow's local festivals commemorates this miracle.